Temple Golem

Temple Golems cannot be recruited, and they cannot be encountered casually.

In the area surrounding the Ice Temple, unnaturally large Ice Golems wander in service to formless Hydros. These Golems serve as protectors of the hallowed shrine in the absence of the old Faith, resembling the bizarre sculptures carved in Hydros' honor. These grotesque colossi are twice the size of the natural Golem, towering over any adventurer...and anyone foolish enough to evoke their ire.

Encounter Information
Player Level Recommendation: 45 - 50

HP: 1,000 - 1,200

Recruit Rate: 0%

Combat Abilities

 * Ice Hail | Crushes a large chunk of ice and hurls the shards down onto the target. Each shard inflicts 25 Physical DMG and can hit all targets up to 3 times.
 * Kick | Kicks the ground before the target, sending forth a flurry of the terrain. Inflicts 50 Physical DMG to all targets and reduces accuracy (-20% PER) for 2 Turns.
 * Projectile | Throws a large projectile at a high speed towards a single target, inflicting 200 Physical DMG.
 * Tremor | Stomps on the earth to cause a quake, inflicting 50 Physical DMG to all targets and can Stun (30% success) for 1 Turn.

Dropped Items

 * Chunks of Ice

Habitats

 * Temple of Hydros

Seasons

 * Winter
 * Spring
 * Summer
 * Fall