Classes

Each character in Neustadt aligns with one of three class trees: Warrior, Mage, or Rogue. Each class tree has three branches; one branch is the True Path, and the others are Mixed Paths. Mixed paths take aspects of other trees to expand upon abilities that may counter a weakness present in the True Path, but the skills of the Mixed Paths are somewhat diluted as a result.

When a character begins, they begin at the base of the class tree they are aligned with. Upon reaching level 15, a character will then be able to pick from the three paths to continue their development. With this choice, a character will start enhancing specific strengths and working toward improving their weaknesses.

Though all characters have the capability to use any weapon, each class has weapons that they do best with wielding; for example, warriors do best with large weapons such as swords and hammers, mages do best with staves and tomes, and rogues do best with smaller weapons such as knives. Those following a Mixed Path may have advantages with different combinations of or a more specified range of weapon. When it comes to magic, anyone may have an affinity, strong or weak; mages however have an exceptionally strong affinity for spell-craft.

The Warrior Tree
A warrior is focused on strength and fortitude. Worthy opponents in combat, a warrior is highly trained in melee combat with some training in ranged combat. Warriors have a lot of power within them, and some may train to their physical limits to reach their maximum strength.

Warriors are loyal individuals, and they are the first to come to mind when thinking of defenders. Many regions depend heavily on warriors to protect their citizens and defend against threats. Warriors tend to be tasked with a great deal of responsibilities, and confidence is a key trait to ensuring they are their best at the tasks they take up.

Warrior Tier 1
Weapon Slots: 1

Recommended Weapons: Swords, Axes, Hammers, Bows

Warrior Tier 2
Weapon Slots: 2
 * Added Sword Accuracy (I)
 * Added Blunt Weapon Accuracy (I)
 * Deducted Dagger Accuracy (I)

Warrior Tier 3
Weapon Slots: 3
 * Added Sword Accuracy (II)
 * Added Blunt Weapon Accuracy (II)
 * Deducted Dagger Accuracy (II)

Warrior Tier 4
Weapon Slots: 4
 * Added Sword Accuracy (III)
 * Added Blunt Weapon Accuracy (III)
 * Deducted Dagger Accuracy (III)

Warrior-Rogue Tier 1
Refer to Warrior Tier 1.

Warrior-Rogue Tier 2
Weapon Slots: 2
 * Added Sword Accuracy (I)
 * Added Ranged Weapon Accuracy (I)
 * Deducted Blunt Weapon Accuracy (I)

Warrior-Rogue Tier 3
Weapon Slots: 3
 * Added Sword Accuracy (II)
 * Added Ranged Weapon Accuracy (II)
 * Deducted Blunt Weapon Accuracy (II)

Warrior-Rogue Tier 4
Weapon Slots: 4
 * Added Sword Accuracy (II)
 * Added Ranged Weapon Accuracy (II)
 * Deducted Blunt Weapon Accuracy (II)

Warrior-Mage Tier 1
Refer to Warrior Tier 1.

Warrior Mage Tier 2
Weapon Slots: 2
 * Added Sword Accuracy (I)
 * Added Ranged Weapon Accuracy (I)
 * Deducted Blunt Weapon Accuracy (I)

Warrior-Mage Tier 3
Weapon Slots: 3
 * Added Sword Accuracy (I)
 * Added Ranged Weapon Accuracy (I)
 * Deducted Blunt Weapon Accuracy (I)

Warrior-Mage Tier 4
Weapon Slots: 4
 * Added Sword Accuracy (I)
 * Added Ranged Weapon Accuracy (I)
 * Deducted Blunt Weapon Accuracy (I)

The Mage Tree
A mage is focused on spell-craft and knowledge. In combat, mages are capable of casting powerful spells, but their strengths remain in ranged attacks. More often than not, a mage may be physically weaker than their opponent, so they avoid confrontations and personal attacks. Some mages may use their magic as a crutch in every aspect of their life while others may use magic, but they may not rely heavily upon its use outside of combat and healing. Some mages may seek darker, shunned magic for their purposes.

With their magic, mages have an unspoken responsibility to use their magic in reasonable manners; mages must refrain from property damage and harm unto others. They are often also tasked with sharing newfound knowledge to the ignorant as they deal with a great amount of research. Many of their experiments and advancements in their research are well documented in various books and informative spell tomes.

Mage Tier 1
Weapon Slots: 1

Recommended Weapons: Staves, Tomes, Brews

Mage Tier 2
Weapon Slots: 2
 * Added Sword Accuracy (I)
 * Added Blunt Weapon Accuracy (I)
 * Deducted Dagger Accuracy (I)

Mage Tier 3
Weapon Slots: 3
 * Added Sword Accuracy (II)
 * Added Blunt Weapon Accuracy (II)
 * Deducted Dagger Accuracy (II)

Mage Tier 4
Weapon Slots: 4
 * Added Sword Accuracy (III)
 * Added Blunt Weapon Accuracy (III)
 * Deducted Dagger Accuracy (III)

Mage-Rogue Tier 1
Refer to Warrior Tier 1.

Mage-Rogue Tier 2
Weapon Slots: 2
 * Added Sword Accuracy (I)
 * Added Ranged Weapon Accuracy (I)
 * Deducted Blunt Weapon Accuracy (I)

Mage-Rogue Tier 3
Weapon Slots: 3
 * Added Sword Accuracy (II)
 * Added Ranged Weapon Accuracy (II)
 * Deducted Blunt Weapon Accuracy (II)

Mage-Rogue Tier 4
Weapon Slots: 4
 * Added Sword Accuracy (II)
 * Added Ranged Weapon Accuracy (II)
 * Deducted Blunt Weapon Accuracy (II)

Mage-Warrior Tier 1
Refer to Warrior Tier 1.

Mage-Warrior Tier 2
Weapon Slots: 2
 * Added Sword Accuracy (I)
 * Added Ranged Weapon Accuracy (I)
 * Deducted Blunt Weapon Accuracy (I)

Mage-Warrior Tier 3
Weapon Slots: 3
 * Added Sword Accuracy (I)
 * Added Ranged Weapon Accuracy (I)
 * Deducted Blunt Weapon Accuracy (I)

Mage-Warrior Tier 4
Weapon Slots: 4
 * Added Sword Accuracy (I)
 * Added Ranged Weapon Accuracy (I)
 * Deducted Blunt Weapon Accuracy (I)

The Rogue Tree
A rogue is focused on stealth and interaction. Rogues are naturally gifted with the art of socialization; whether it's daily conversation or engaging in transactions, a rogue's strength lies in speech-craft. When in combat, rogues tend to fall back and avoid direct combat, opting for the surprise attack approach and striking in the rear with an up-close and personal style. Rogues may also formulate and execute grand distractions in order to achieve their goals without much bloodshed.

While many rogues do well with communications and business, some may seek out a shortcut to success in less desirable avenues. Rogues with a more devious streak tend to be great criminals and lie low with aliases. Rogues tend to be a jack-of-all-trades; they can figure their way around most anything with their ingenuity.

Rogue Tier 1
Weapon Slots: 1

Recommended Weapons: Swords, Axes, Hammers, Bows

Rogue Tier 2
Weapon Slots: 2
 * Added Sword Accuracy (I)
 * Added Blunt Weapon Accuracy (I)
 * Deducted Dagger Accuracy (I)

Rogue Tier 3
Weapon Slots: 3
 * Added Sword Accuracy (II)
 * Added Blunt Weapon Accuracy (II)
 * Deducted Dagger Accuracy (II)

Rogue Tier 4
Weapon Slots: 4
 * Added Sword Accuracy (III)
 * Added Blunt Weapon Accuracy (III)
 * Deducted Dagger Accuracy (III)

Rogue-Mage Tier 1
Refer to Warrior Tier 1.

Rogue-Mage Tier 2
Weapon Slots: 2
 * Added Sword Accuracy (I)
 * Added Ranged Weapon Accuracy (I)
 * Deducted Blunt Weapon Accuracy (I)

Rogue-Mage Tier 3
Weapon Slots: 3
 * Added Sword Accuracy (II)
 * Added Ranged Weapon Accuracy (II)
 * Deducted Blunt Weapon Accuracy (II)

Rogue-Mage Tier 4
Weapon Slots: 4
 * Added Sword Accuracy (II)
 * Added Ranged Weapon Accuracy (II)
 * Deducted Blunt Weapon Accuracy (II)

Rogue-Warrior Tier 1
Refer to Warrior Tier 1.

Rogue-Warrior Tier 2
Weapon Slots: 2
 * Added Sword Accuracy (I)
 * Added Ranged Weapon Accuracy (I)
 * Deducted Blunt Weapon Accuracy (I)

Rogue-Warrior Tier 3
Weapon Slots: 3
 * Added Sword Accuracy (I)
 * Added Ranged Weapon Accuracy (I)
 * Deducted Blunt Weapon Accuracy (I)

Rogue-Warrior Tier 4
Weapon Slots: 4
 * Added Sword Accuracy (I)
 * Added Ranged Weapon Accuracy (I)
 * Deducted Blunt Weapon Accuracy (I)